Walljump in "Marrakech Streets 2 night''

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Re: Walljump in "Marrakech Streets 2 night''

Post by fun-LoLs » November 5th, 2012, 2:29 pm

Or simply disallow jumping over that fence, and maintain this with everyone together, to prevent it form happening instead of taking double jump away causing the map to become less populair.
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Re: Walljump in "Marrakech Streets 2 night''

Post by fun-MrOwl » November 5th, 2012, 7:37 pm

1) Obviously the jump over the wooden fence in front of the library.
This jump should be seen as walljump, I dont think there is much discussion about that.
It's a wall, a fence which axis can construct to prevent allies reaching the object soquickly.

Not allowd to jump over, imo it is WJ.
2) In front of that fence (allies side) is a bridge.
It is quite easy for allies to get on that bridge when they come from the ammo stand.
My opinion is to disallow allies to go on that bridge by jumping from here to there.
If you make this jump and you are on the bridge, allies can reach library easily.
Allies avoid the wooden fence AND they avoid the backdoor !!!
Because of this, we should see it as a walljump and we should not allow this.
If it is allowed, you remove a part of Allies' job.
++++ There is an easy, not blocked way for allies to get on this bridge.
Therefor they have to go in the direction of AXIS spawn and there is the way to the bridge.
Allies should use this way to get on the bridge. It's easy and more risky to get killed, so a more challenging way.

As storchel said : "I think Allies should be allowed to go on that bridge however they like, but they should not be allowed to jump from the bridge over the barrier or jump from the bridge to a roof and then over the barrier."
3) Before tank destroys the 'main door to marrakech'
Allies can climb on the church and than they can easily jump over the wall of Marrakech.
This should also be disallowed....I dont think there is much discussion on that.

Inderdeed, there is not much to discust about this.
It is WJ = Not allowd.

Also,
I'd like to make something clear in Siwa Oasis.
There's also a discussion about wj yes/no.
I think many know about this,
The renown 'generators', green power houses in front of the AT gun.
I think it's good to discuss these also.
In my opinion it is wj.

I think this is WJ as well. Its makes it even
easier for axis to defend their obj. Allies have to come for much
further so I think its oke for axis to take stairs insted of the
generators.

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Re: Walljump in "Marrakech Streets 2 night''

Post by -Storchel » November 7th, 2012, 1:18 pm

So what is the conclusion now? Is it allowed in the map Siwa Oasis to jump on the generators and from there to the Anti tank gun?

I think it should be allowed, but I want to have it clear now..
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Re: Walljump in "Marrakech Streets 2 night''

Post by -Tony » November 7th, 2012, 1:22 pm

I also dont see a big problem with Oasis map.
I played the map several times the last couple of days and I noticed that both teams used the generators.
Its easy to use it for axis and allies as well...
Allies can use it for going faster from South to the North tank...
Axis can use it for faster defusion.
I dont have a problem with the generators...

For Marrakech map I can agree with the last couple of posts...
WJ = over the wooden fence
Jumping on the bridge = allowed, but bridge and then over fence is of course not allowed.
Can this be the conclusion for the Marrakech map?

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Re: Walljump in "Marrakech Streets 2 night''

Post by fun-ShaRks » November 7th, 2012, 1:29 pm

Or we have a other solution : we can give the players that use wj a kick ( 3 kick's is a Ban!)
Maybe this is a great solution

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Re: Walljump in "Marrakech Streets 2 night''

Post by -Tony » November 7th, 2012, 1:45 pm

fun-Wave wrote:Or we have a other solution : we can give the players that use wj a kick ( 3 kick's is a Ban!)
Maybe this is a great solution

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First we should say what is Wj and what not ;)
After that we can come with warnings and conversations...after that we may use some 'punishments' !
We have to determine what is walljump :)
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Re: Walljump in "Marrakech Streets 2 night''

Post by fun-LoLs » November 7th, 2012, 1:59 pm

fun-Wave wrote:Or we have a other solution : we can give the players that use wj a kick ( 3 kick's is a Ban!)
Maybe this is a great solution

Kind Regards |fun|Wave|


Haha Wave, that's in any case ofc :)
WJ is never allowed, so ofc we give a kick if the players continues it.

I think Marrakech is clear, no jumping over the fence, you may do what ever you want as long as you don't get over that fence when it's up.

Then we need to make Oasis clear.
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We are free to follow our own path.
There are those who will take freedom from us, and too many people gladly give it.
But it is our ability to choose, whatever you think is true, that makes us human.
Choose your own way.
Don't follow me, or anyone else.
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